Creating Your First Mix Project

Creating an Elixir mix project is really easy. A mix project provides some basic structure, sets up a unit testing framework, and can grow with you.

When Elixir is installed, it registers a mix command. I create a new project named playing with the command mix new playing.

This is what happens:

$ mix new playing
* creating README.md
* creating .formatter.exs
* creating .gitignore
* creating mix.exs
* creating config
* creating config/config.exs
* creating lib
* creating lib/playing.ex
* creating test
* creating test/test_helper.exs
* creating test/playing_test.exs

Your Mix project was created successfully.
You can use "mix" to compile it, test it, and more:

    cd playing
    mix test

Run "mix help" for more commands.

There are two newly created files to pay attention to.

  • lib/playing.ex – Where you add code to play with.
  • test/playing_test.exs – Where unit tests go for code you write in lib/playing.ex.

For now, don’t worry about writing any tests. Just know that you can and you have an idea of where it would go.

Run the Project’s Tests

An example test was created for us. To run the tests:

$ cd playing/
$ mix test
Compiling 1 file (.ex)
Generated playing app
..

Finished in 0.07 seconds
1 doctest, 1 test, 0 failures

Randomized with seed 293342

Try it on the console to get a feel for it.

Load the Project into IEx

Generating the project also created an example function for you. Let’s call it. We can start an IEx session that loads our project’s code for us and we can play with it. It uses the command iex -S mix. This tells Elixir to start an interactive IEx session that loads the script (-S) for our mix project.

$ iex -S mix
Erlang/OTP 21 [erts-10.0.6] [source] [64-bit] [smp:4:4] [ds:4:4:10] [async-threads:1] [hipe]

Compiling 1 file (.ex)
Generated playing app
Interactive Elixir (1.8.1) - press Ctrl+C to exit (type h() ENTER for help)
iex(1)> 

The generated example function we want to call is Playing.hello/0.

Auto-Complete the Modules and Functions

Start typing Play and hit your TAB button. It completes the module name. Hit TAB again and it adds the .. Hit TAB again and it lists all the functions and other namespaces available from “Playing.“. Type “h” and hit TAB.

Execute the command and it returns the response :world.

iex(1)> Playing.hello
:world

This is a very convenient feature that helps get where you’re going faster and avoiding typos.

Editing Code and Recompiling

Using your preferred code editor, open the lib/playing.ex file and let’s add the new function below and save the file.

  def something_new do
    "New!"
  end

Using my already open and running IEx session, if I try to execute Playing.something_new it fails because the new function hasn’t been compiled yet. IEx can recompile for us using the recompile function. You can Auto-Complete to that function too.

iex(2)> recompile
Compiling 1 file (.ex)
:ok

Now the new function is available and can be run.

iex(3)> Playing.something_new
"New!"
Thinking Tip

You don’t have to recompile if you don’t want to. You can close the running BEAM instance and start it again.

To close it, hit CTRL+C, CTRL+C. Yes, twice. No, “quit” and “exit” are not recognized commands.

Starting it again is iex -S mix. It includes any file changes.

Playground is Ready!

Now you have a fun little playground up and going. Enjoy!

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